Holy MissionA WORLD REAWAKENED Play now
New Arralon’s Guild Square, with stone guild halls and a fountain in the warm evening light

A CLASSIC MUD. A LIVING WORLD.

Every legend
begins with
a single step.

The gates of New Arralon are open. Find your guild, explore hidden places and write your own story in Holy Mission.

Play in your browser · Illustrated world · Classic text RPG

NEW ARRALONYour journey starts at Guild Square.
↓

DISPATCHES FROM THE REALM

What is new in Holy Mission.

A way out when a fight turns against you, companions who march at your side, and freshly painted regions waiting to be explored.

NEW COMMAND

The light brings you home.

sos

Outmatched, lost or cornered? Call for help and a column of white light carries you out of the fight and back to the Hall of Light — the one door that is never barred.

  • Your attackers let go and hunters lose your trail.
  • It answers where walking and teleport cannot.
  • One call per MUD day; the light listens again at the next dawn.

NEW COMMAND

Never walk alone again.

summon group human warrior, dwarf cleric

Call up to four adventurers of your own level to your side. They join your group, follow you from room to room and fight as a company. In the web client, the Group button beside SOS opens a builder for them; disband sends them home.

  • Any permitted race and class pairing — summon group options lists them.
  • Warriors hold the front while mages, clerics and druids keep to the back line.
  • They ward themselves before the battle and heal through it.

THE WORLD, ILLUSTRATED

Freshly painted regions.

Every room and creature below was illustrated for the web client. Wander in with the client open and the art follows you.

One shared worldYour character. Your choices.Where art meets imagination

THE WORLD OF HOLY MISSION

A story behind every gate.

From the bustling Guild Square to the darkness beneath the city: look around, talk to its inhabitants and discover what lies beyond the next passage.

The eastern side of Guild Square in New Arralon

01 / NEW ARRALON

Where paths cross.

Your next adventure awaits among guild halls and winding streets. Get to know the city before you venture further.

FIND YOUR PATH

Steel, magic
or shadows?

Your character is more than a name. Guildmasters teach skills, spells and the art of combat. Discover four of the paths that await you in Holy Mission.

The art of combat.

Master your weapons, hone your skills with a guildmaster and equip yourself for the next battle.

Create your character
Illustration of a warrior in heavy armour
YOUR PATH BECOMES YOUR STORY

BLOODLINES OF HOLY MISSION

Who will you become?

From the adaptability of humans to the gifts of the elder races, your heritage shapes your strengths, your talents and the paths open to you.

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KNOWLEDGE IS YOUR GREATEST WEAPON

Learn. Practise. Master.

Discover the spells, skills and abilities of Holy Mission. Search by name or sphere to find the disciplines that call to you.

Spells draw on magical disciplines, from destructive forces to healing and protection.

Base levels describe the discipline. Your class, attributes and racial gifts determine when and how you learn it.

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TREASURES WITH A PAST

Some legends can be held.

Runed weapons, enchanted armour and objects of strange power. Discover the artifacts of Holy Mission, their stories and the gifts they carry.

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THE HEART OF A MUD

A world in words.
Brought to life in art.

A MUD is a shared, text-based roleplaying game. Move between rooms, examine objects, meet other characters and use commands to decide what happens next.

The web client adds painted locations, character portraits and clickable actions to Holy Mission. The chronicle and open command line remain at the heart of your adventure.

Browser and Telnet. The same character. The same world.

YOUR FIRST ADVENTURE

The next step is yours.

  1. 01

    Open the web client.

    No installation needed. Open the client and click “Connect” to connect to the world.

  2. 02

    Choose your name.

    Sign in with your character or follow the in-game prompts to create a new one.

  3. 03

    Go exploring.

    Use the displayed exits and actions, or type commands directly into the command line.

Begin my adventure

Game text and commands are in English.

Still at the gates?

Do I need experience with MUDs?

No. The web client provides clickable exits, an inventory and character displays. Take your time with the descriptions and in-game guidance. The command line also gives you access to the classic commands.

Can I use my existing character?

Yes. Browser and Telnet connect to the same game. Use your usual character name and password in the web client.

Is the entire world illustrated?

Many locations in New Arralon and the harbour have their own illustrations. Elsewhere, the client uses a general scene. Room descriptions tell you what is actually there.

Can I still play with text only?

Yes. You can hide the illustrated scene and play using the chronicle and command line. Classic Telnet access is also available.